Learn how sprint and other movement-based mechanics have affected Halo and why they hurt Halo’s gameplay.
Below is a list of videos, articles and tweets about sprint and other mechanics, and Halo’s game design in general, including 343 Industries and how they’ve handled the Halo franchise.
SPRINT. MECHANICS. GAME DESIGN
The Debate Around Sprint In Halo
How to Innovate Halo Without Changing its Formula
Should Halo’s Lore Affect Gameplay?
How to Balance Dual-Wielding in Halo
Halo Infinite – A Disappointment 6 Years in the Making
Sprint in Halo is NOT an Illusion and CAN be Defended
The Benefits of a NO SPRINT Halo! How Movement/Mobility affects more than just Speed!
How Clamber Significantly Changes Halo’s Gameplay! Why it Shouldn’t Return!
MAKE HALO GREAT AGAIN! – Ray Gun Retrospective
Why Do Halo Players HATE Sprint?
Halo Sprint Explained in 50 Seconds
Enhanced Mobility is a Lie in 90 Seconds
Sprint Is Bad For Halo Is Not Subjective
Jaime Griesemer’s Tweets On Sprint
343 INDUSTRIES AND HALO
343 Industries Versus The World
343 Industries – The Franchise Killer
ex-Bungie next to 343 Industries
How 343 Industries Has Affected Halo
“Halo was only REALLY POPULAR Because it had No Competition” is a BS Argument
Who Is The Worst Game Developer
343 Industries Is The Worst Developer…
Halo Infinite Disaster: What Went Wrong
Halo 4 Is Worse Than You Remember
Halo Infinite – A Live Service Without the Service
Halo Is Dead And 343 Needs To Be Fired